It’s almost 2012, so it is time for me to do do a status update on KuriMix -5th Generation- V.
As it stands, the game is nowhere near done. I was planning to have it completed in time for a release January 1st of 2012, but that simply is not going to happen. The reasons are pretty simple, but are ones that naturally cripple any games development.
1: Day Job.
My normal job is taking up the majortiy of my time… and with it being the holidays, naturally, I am busier than ever. I am left with only a few hours on any given day to even attempt work on the game.
2: Relaxation
Naturally, with me working so much, I want to relax. As much fun as it is to develpe the game, it is still a time consuming task, and often times, I simply cannot force myself to work on the game. I blame it partially on procrastination, but mostly on simply wanting to relax. It’s much easier to play a game than it is to make one.
3: Feature Creep
Not as bad as in KMX4, but KMXV still has had its share of planned elements, that have taken up more time than they should have, only to be abandoned in the middle of development. Again, this isn’t as bad as what occured with KMX4, but it has still caused some issues and delays. Combined with the above issues, it has been a critical cause of lost production time.
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This of course, is only a basic basic rundown on the delay causes for KMXV. However, there are some positive notes, which show that the general effort and time spent has not been a TOTAL waste.
1: A bonus stage system has been implimented, which will allow for unique content and chalenges. Well, nothing too unique if you are a player of any of the major dance game series, but for KMX series terms, this represents a logical addition, and was a feature originally intended for KMX4.
2: The Data Display component of the select music screen has been refined, and looks alot better. More organization, and separation between elements actually used in core KMX charts, and elements that would be used in fan edits, or player loaded songs.
3: The songlist organization has been revised. Instead of songs being releagated to their original game origin groups, they are now sorted by new songs, 4th gen songs, and finally, 1st-3rd generation songs, and all sub-sorted by difficulty rating. This keeps all the songs better organized, and accessable without constant folder hunting and sorting changes.
That about sums things up. KMXV is still being worked on, but is just delayed. I am sure that soon, I will get a major urge to really work on the game, and will crank out a good 5 or so songs a night, for a week straight. Until that happens, though, we will just be waiting.
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